A general-purpose event framework for Spigot. Manages structured event flow with phases, teams, kits, and PlaceholderAPI integration.
EventEngine is a Spigot plugin that provides a powerful way to manage events on a Minecraft server. The core abstractions are phases (timed segments of an event with names and durations) and teams (player groups with display names, prefixes, colours, spawns, kits, and persistent effects).
It integrates with PlaceholderAPI to expose live event data to other plugins, scoreboards, chat formatters, holograms, and anywhere else PAPI is supported can pull team counts, current phase names, and countdown timers, and with Essentials for kit definitions.
global, teams (messages only reach your own team plus staff), and disabled. Team prefixes and colours are auto-applied to the chat format.fillTeams distributes any unassigned participants across the listed teams, always feeding the team with the fewest currently-online members.All commands are also available under the alias /ee. Permission required: eventengine.admin.
non-team blocks pours within 10 blocks of a teammate; non-combat within 10 blocks of any player./eventengine teams team <teamId> set gameRule …, with the same value sets, useful when only a specific team should have, say, friendly fire on.