A Fallout-themed civ event plugin: radiation storms that hurt anyone exposed to the open sky, plus a separate bunker system for staging nuclear-strike events.
Fallout was built for a specific civ event with a post-apocalyptic theme. It bundles two independent admin tools: radiation storms, a sustained server-wide hazard that hurts anyone exposed to the open sky, and bunkers, named regions used to stage a nuclear-strike event where everyone outside a designated shelter dies on command.
Admins run each system manually to drive event pacing, the two don't talk to each other.
Storms run on a once-per-second tick. Each tick, with adaptive probability, the plugin spawns a cosmetic lightning bolt at a random offset from each online player's eye, purely visual, not vanilla lightning damage. Any player whose eye block has skylight greater than 7 takes a brief Wither II effect; players in caves, under solid roofs, or otherwise shielded from skylight are unaffected. The trigger probability self-balances: when a tick fires, it eases off; when it doesn't, it ramps up, so storms feel uneven without going completely quiet.
Protection from a storm comes purely from blocking skylight. Any covered space works, caves, basements, roofed buildings, independent of whether it's a defined bunker region.
Bunkers are an unrelated system for staging a one-shot "nuclear strike" event. Admins designate one or more bunker regions ahead of time using a WorldEdit selection and /fallout bunker create. When the strike happens, /fallout bunker killOutsiders immediately kills every survival or adventure player not currently standing inside any bunker, creative and spectator players are skipped.
The per-player toggleChecking overlay shows an action-bar readout of which bunker (if any) you're currently inside, useful for confirming shelter status before the strike lands.